Some minutes ago my DA site hitted the 5000 pageviews mark. Thank you all for that and now it´s time to celebrate

For this special occasion I wanted to give something back, something I like to do. So over the last weeks, I made a M37 Falcon from Mass Effect 3 in Cinema 4d. It´s not only imported - it´s a highpoly newbuild . The model itself is one structure with 13.618 polys. I used it to learn how to make these guns the "hard way" - normally I use an easier - and for more Bodypaint 3D training.
The Zip you can download here for free contains:
- the c4d file
- the 3ds file (exported from Cinema 4D)
- the obj file (exported from Cinema 4D)
- the COLLADA file (exported from Cinema 4D)
- the psd-file (for recoloring the textures)
- 4k bump-map (jpg)
- 4k original color clean and new (jpg)
- 4k original color used and dirty (jpg)
The c4d-file is made with Version r11.5. if you wanna use them, you need minimum this version. The exported files should work with every program which supports them. I tested the obj, COLLADA and 3ds with Blender and the COLLADA additionaly with SketchUp.

tested it with Maya - thanks for that

. For opening the zip best use 7z or winZip.
There is only one probleme. I don´t know how to make a normal-map so there is none. If somebody knows how to do so, knows a tutorial for Cinema 4D or can make a normal-map please inform me or do so. And please remeber I´m only a human and humans make mistakes so maybe it´s not completely flawless.
Also it would be great to get some feedback from you who use it in your work. If you use it please DON`T CLAIM IT AS YOUR OWN OR UPLOAD IT ELSEWHERE ELSE WITHOUT MY PERMISSION.
Now like always: Work and model by me, Mass Effect by Bioware and EA. And again special THX to

for all the references. They were again really helpfull so thanks man.
So, time to celebrate is over.
I think not many people see how much work such a picture needs.
Great work ^_^b